While a co-op at Studio Archetype in San Francisco, I worked on the packaging for the Nintendo 64 system, creating texturemaps, 3D wireframes, Photoshop illustrations, and concept art. The quickest project, but the most rewarding, was the design of the icon system used on all Nintendo 64 games; I drew these icons and had approval from Nintendo within just a few hours. I get a huge kick out of seeing them still in use as I drew them.